Nov 16, 2010, 02:03 AM // 02:03
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#41
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Nerfing Protective Spirit.
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Nov 16, 2010, 04:08 AM // 04:08
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#42
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Lion's Arch Merchant
Join Date: Oct 2010
Location: Under a blanket drinking tea and being British n_n
Guild: Brothers of Other Mother [BoOM]
Profession: N/
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Items drop to the ground and can be looted when you die (can be from equipped weapons, items in your inventory, armour you're wearing... anything on your person). Hey, it happens to enemies so it's only fair!
Last edited by Bellatrixa; Nov 16, 2010 at 08:49 PM // 20:49..
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Nov 16, 2010, 12:34 PM // 12:34
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#43
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Forge Runner
Join Date: Sep 2007
Location: Right here
Guild: Ende
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Quote:
Originally Posted by Ailina
Quick question, OP. I don't really get your example. Probably because I haven't done Gyala in a while, but which giant blocks of jade are you talking about?
Also, for me, it'd be Paras having to go pick up their spear each time they chuck it.
That'd make me chuckle when people first notice it.
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The example was about a mission where you drop up Smoke Canisters in the midddle of 5 baby turtles and the Adult turtles with Shell mounted Cannons shoot giant blocks of Jade (Seeing as the Luxons live on a Jade sea that ist the available material to work with) at the Smoke canister.
Your example would be pretty hilarious as well. I can just see the Rangers and Paragons screaming at others in the party to slow down and help look for the dropped arrows/spears
Edit: Just thought of another one... Anet add "Weight" to weapons and items like in PnP RPGs. Players are suddenly not able to move because they have 30+ gold Armors and weapons from farming in their inventory, not to mention the 10 stacks of Consumables they wanted to use while farming for golds to fill the remaining spaces.
Last edited by Rushin Roulette; Nov 16, 2010 at 12:51 PM // 12:51..
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Nov 16, 2010, 01:40 PM // 13:40
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#44
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Academy Page
Join Date: Nov 2010
Profession: R/D
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Quote:
Originally Posted by Zodiac Meteor
Also, stealing monster skills.
"I'm using Base Defense on Kurzick Mesmer!"
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+1 for turning JQ into dragon arena, without dodgeable projectiles
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Nov 16, 2010, 02:06 PM // 14:06
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#45
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Friendly fire in pve: because I want to c space unload an asuran scan chain on these super high damage 'nukers' in pugs.
Friendly fire in pvp: because it's faster to kill my own team than to get them to type 8 chars for /resign.
Last edited by Perfected Shadow; Nov 16, 2010 at 02:11 PM // 14:11..
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Nov 16, 2010, 04:32 PM // 16:32
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#46
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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I would laugh heartily if they put a 15 second cool down on Shadow Form.
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Nov 16, 2010, 04:52 PM // 16:52
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#47
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Having to Fix your armor/weapons on a regular basis, the more broken/higher stats, the more it costs lol xD
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Nov 16, 2010, 04:58 PM // 16:58
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#48
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Quote:
Originally Posted by onerabbit
Having to Fix your armor/weapons on a regular basis, the more broken/higher stats, the more it costs lol xD
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This would not make me laugh at all. Not even for a moment.
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Nov 16, 2010, 05:41 PM // 17:41
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#49
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Academy Page
Join Date: Nov 2010
Location: Southern California
Guild: Everlasting Sacred Path [ESP]
Profession: N/
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Quote:
Originally Posted by Faure
To elaborate on that one:
Unattributed all-class shout: '"MEDIC!" The next heal or resurrection spell that targets you heals for 25% more.'
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My alliance yells that now whenever we die. Its good for a laugh.
Quote:
Originally Posted by Perfected Shadow
Friendly fire in pvp: because it's faster to kill my own team than to get them to type 8 chars for /resign.
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I soooooo agree with you here. Nothings worse than trying to figure out which numbnuts hasnt typed /resign yet.
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Nov 16, 2010, 06:07 PM // 18:07
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#50
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Wilds Pathfinder
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Removal of fame and rank. Nothing else would come close to the meltdown and tears that this would achieve.
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Nov 16, 2010, 06:29 PM // 18:29
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#51
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Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Quote:
Originally Posted by UnChosen
Removal of fame and rank. Nothing else would come close to the meltdown and tears that this would achieve.
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i guess this would really be the funniest.
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Nov 16, 2010, 07:22 PM // 19:22
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#52
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Saldonus Darkholme
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That's one of the funniest things I have ever seen.
For the next April Fools fake skill update:
- Knockdowns now knock your weapon out of your hand onto the ground.
- Monster Skill that changes the dye color of a random piece of your armor
- Surviving monsters will attempt to pick up the items dropped by their comrades
Last edited by Voodoo Rage; Nov 16, 2010 at 07:27 PM // 19:27..
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Nov 16, 2010, 08:29 PM // 20:29
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#53
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Ascalonian Squire
Join Date: Jun 2009
Location: dirty ballsack
Guild: [emd]
Profession: W/
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Quote:
Originally Posted by onerabbit
Having to Fix your armor/weapons on a regular basis, the more broken/higher stats, the more it costs lol xD
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Some games have this EQ for PS2 does. your weapons and armor have hitpoints and when they break your weapons basically do no dmg and you take much more dmg when you armor breaks.
You have to goto a blacksmith and repair them.
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Nov 16, 2010, 08:40 PM // 20:40
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#54
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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A nerf to Resurrection Signet.
A nerf to Mending.
A buff to Wounding Strike.
A nerf to Wounding Strike.
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Nov 16, 2010, 11:09 PM // 23:09
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#55
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by reaper with no name
A nerf to Resurrection Signet.
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On that note nerf all resurect skills to work vengance style
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Nov 16, 2010, 11:48 PM // 23:48
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#56
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Academy Page
Join Date: Jul 2007
Location: In front of my laptop.
Profession: W/Me
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Adding in "real life" aspects to the game, such as:
- You tire/become exhausted as you run around, forcing your character to walk and ultimately have to take a rest. Say bye-bye to runners and hello to 5 million-hour long dungeons!
- Your energy depletes and you have to revitalize it through the food and alcohol items, or else you are forced to exhaustion.
- You tire from using weapons/face mental exhaustion as you spell cast, etc.
There was a game I played that did that, and I seriously found that SO ANNOYING when I had to stop and eat bread/drink water every five seconds as I tried to navigate through dungeons, or I became sluggish and weak as I swung my sword too many times and the boss would annihilate me, etc.
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Nov 17, 2010, 01:44 AM // 01:44
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#57
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Desert Nomad
Join Date: Dec 2005
Location: Mt Vernon, Ohio
Guild: Band of the Hawk
Profession: W/Mo
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SMG, Shotgun, Assault Rifle, Sniper Rifle. And I'm good to go.
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Nov 17, 2010, 02:21 AM // 02:21
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#58
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Lion's Arch Merchant
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Non-consenting player combat and skill usage in outposts using PvP versions of skills. You could attack bots, farmers, any person who didn't accept you into a group, AoE the people grouping around Xunlai, Cripple Shot train people trying to get to merchants.
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Nov 17, 2010, 03:24 AM // 03:24
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#59
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Z-rank of a certain rank now knocks people down in outposts.
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Nov 17, 2010, 06:26 AM // 06:26
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#60
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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Allowing people to jump, this would screw up every PvP format ever as they would now be filled with jumping retards! (For a case study see -> WoW)
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